I played a game called "The Red" and I noticed it used a type of loading screen that loaded depending on the user's internet connection. Is there some sort of method I can use to check if the player's internet. If the connection good it'll go faster. If the connection is bad it'll go slower.
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Loading Screen Method?
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He's probably using the preload method of ContentProvider to load all his assets, and checking the RequestQueueSize property of the same to see how many of them have actually been loaded.
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Thanks, this helped :)
Awesome