local path = game:GetService("PathfindingService")
local dis = math.huge
local torso = script.Parent.Torso
function find(pos)
for i,v in pairs(game.Workspace:GetChildren())do
if v.ClassName == "Model" and v ~= script.Parent then
local humanoid = v:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid ~= nil and v:FindFirstChild("HumanoidRootPart") then
if (v.HumanoidRootPart.Position - pos).Magnitude < dis then
local space = (v.Head.Position - pos).Magnitude
print(v.Name)
return space
end
end
end
end
end
while true do
wait(1)
local patt = path:CreatePath()
local target = find(torso.Position)
patt:ComputeAsync(torso.Position, Vector3.new(target))
if target ~= nil then
script.Parent.Humanoid:MoveTo(Vector3.new(target))
end
end
This is what I got, how could I fix and improve it?, The name of the NPC was right but the AI was going towards somewhere else. I've post this but no one answered so I'm posting it again. Thankyou
