local path = game:GetService("PathfindingService")
local dis = math.huge
local torso = script.Parent.Torso
function find(pos)
for i,v in pairs(game.Workspace:GetChildren())do
if v.ClassName == "Model" and v ~= script.Parent then
local humanoid = v:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid ~= nil and v:FindFirstChild("HumanoidRootPart") then
if (v.HumanoidRootPart.Position - pos).Magnitude < dis then
local space = (v.Head.Position - pos).Magnitude
print(v.Name)
return space
end
end
end
end
end
while true do
wait(1)
local patt = path:CreatePath()
local target = find(torso.Position)
patt:ComputeAsync(torso.Position, Vector3.new(target))
if target ~= nil then
script.Parent.Humanoid:MoveTo(Vector3.new(target))
end
end
This is what I got, how could I fix and improve it?, The name of the NPC was right but the AI was going towards somewhere else.
