Hello.
I'm building a race-track generator that simply duplicates 3 models. A start model, middle model, and an end model. When I tried this script with only parts it worked perfectly. And I'm able to make it semi-working with models but at seemingly random intervals(The only factor that changes this is the size of the models) it goes 1-2 studs higher.
-- Video Demonstrating Glitch: https://www.youtube.com/watch?v=EE5frRykAeA&feature=youtu.be
-- Code
local runTimes = 50
local lobby = script.Parent
local serverStorage = game:GetService("ServerStorage")
local trackFolder = serverStorage:WaitForChild("Tracks")
local start = trackFolder.Start
local middle = trackFolder.Middle
local endPart = trackFolder.End
for i = 1,runTimes do
if i == 1 then
local cloneStart = start:Clone()
cloneStart.Parent = game.Workspace
cloneStart.Name = "Track"..i
local moveTo = Vector3.new((lobby.Size.X/2 + cloneStart.PrimaryPart.Size.X/2),0,0) + lobby.Position
cloneStart:MoveTo(moveTo)
else if i > 1 and i < 50 then
local last = workspace:FindFirstChild("Track"..i - 1)
local middleClone = middle:Clone()
middleClone.Parent = workspace
middleClone.Name = "Track"..i
local moveTo = Vector3.new((last.PrimaryPart.Size.X/2 + middleClone.PrimaryPart.Size.X/2),0,0) + last.PrimaryPart.Position
middleClone:MoveTo(moveTo)
else
local lastBrick = workspace:FindFirstChild("Track"..i - 1)
local endClone = endPart:Clone()
endClone.Name = "TrackEnd"
endClone.Parent = workspace
local moveTo = Vector3.new((lastBrick.PrimaryPart.Size.X/2 + endClone.PrimaryPart.Size.X/2),0,0) + lastBrick.PrimaryPart.Position
endClone:MoveTo(moveTo)
end
end
end
