So, what I am trying to do is store data for the folder. Whenever a player is exiting the game, the script will save his/her Data Folder. This script is a Server script and is the Child of ServerScriptService. The script I have written is:

local ds = game:GetService("DataStoreService")
local PlayerAmianData = ds:GetDataStore("AmianData")

game.Players.PlayerRemoving:Connect(function(player)
	local Owned_Amians = player.PlayerGui.Owned_Amians --Error
	
	for tries = 1, 10, 1 do
		local success, errormessage = pcall(function()
			PlayerAmianData:UpdateAsync(player.UserID, Owned_Amians)
		end)
		if success then
			break
		else
			PlayerAmianData:SetAsync(player.Name.."_"..player.UserID, Owned_Amians)
			break
		end
	end
end)

In this script, the PlayerAmianData is the user data. I have written another function to set the data, but I need help with this first. I'm new to Datastores and this is the best I have written. Please try to help or tell me if there is a better way to datastore a folder. Thanks!!

4 comments

0

When the player leaves the game/is removed, it removes the player instance

0

lol

0

You also can't manipulate GUIs on a server script.

0

Then how do I save a folder??