So, this all started when I tried to emulate my native monitor resolution, which is 5k, I got it working but then I accidentally clicked on Physical Size, and things just went downhill. I can't open any games or files without it crashing and It tells me this every time:
Application Specific Information: validateTextureDimensions:1081: failed assertion `MTLTextureDescriptor has width (20480) greater than the maximum allowed size of 16384.'
I've tried redownloading Studio but it's in the same situation.
I need help on how to reset custom emulators, so I can begin making games again!
Platform: Mac OS X Mojave
RobloxStudio: Latest Update

3 comments
This isn't scripting related...
I know it isn't but I can't post topics on Devforum yet, and this is the only place where I can probably get help that isn't Devforum
Contact Roblox Support.