So, this all started when I tried to emulate my native monitor resolution, which is 5k, I got it working but then I accidentally clicked on Physical Size, and things just went downhill. I can't open any games or files without it crashing and It tells me this every time:

Application Specific Information: validateTextureDimensions:1081: failed assertion `MTLTextureDescriptor has width (20480) greater than the maximum allowed size of 16384.'

I've tried redownloading Studio but it's in the same situation.

I need help on how to reset custom emulators, so I can begin making games again!

Platform: Mac OS X Mojave

RobloxStudio: Latest Update

3 comments

1

This isn't scripting related...

0

I know it isn't but I can't post topics on Devforum yet, and this is the only place where I can probably get help that isn't Devforum

0

Contact Roblox Support.