Punch
math.randomseed(tick())
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = Instance.new("RemoteEvent", ReplicatedStorage)
punchEvent.Name = "PunchEvent"
local animations = {5673737148, 5673955024}
local function onPunchFired(plr)
local char = game.Workspace:FindFirstChild(plr.Name)
local humanoid = char.Humanoid
local animation = Instance.new("Animation")
local picked = math.random(1, #animations)
animation.AnimationId = "http://roblox.com/asset/?id="..animations[picked]
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
local dmgScript = script.DmgScript:Clone()
if picked == 1 then
dmgScript.Parent = char.RightHand
elseif picked == 2 then
dmgScript.Parent = char.LeftHand
end
dmgScript.Disabled = false
wait(0.4)
dmgScript:Destroy()
end
punchEvent.OnServerEvent:Connect(onPunchFired)
DmgScript
script.Parent.Touched:Connect(function(hit)
local char = hit.Parent
local hum = char:FindFirstChild("Humanoid")
if hum and char.Name ~= script.Parent.Parent.Name then
hum.Health = hum.Health - script.Dmg.Value
script.Disabled = true
wait(0.5)
script.Disabled = false
end
end)
Then for StarterCharacterScripts Punch_local
--Made by Legendarycoos11
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = ReplicatedStorage:WaitForChild("PunchEvent")
local ready = true
local function punch(inputObject, gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.Q and ready then
punchEvent:FireServer()
ready = false
wait(0.5)
ready = true
end
end
UserInputService.InputBegan:Connect(punch)
I am trying to change it from changing the dmg that's linked to the Punch>DmgScript>Dmg to make it A IntValue in the local player so I can change how I can configure it in-game with another script, anyone know anything about this and how I could do it?
