Punch

math.randomseed(tick())

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = Instance.new("RemoteEvent", ReplicatedStorage)
punchEvent.Name = "PunchEvent"
local animations = {5673737148, 5673955024} 

local function onPunchFired(plr)
	local char = game.Workspace:FindFirstChild(plr.Name)
	local humanoid = char.Humanoid
	local animation = Instance.new("Animation")
	local picked = math.random(1, #animations)
	animation.AnimationId = "http://roblox.com/asset/?id="..animations[picked]
	local animTrack = humanoid:LoadAnimation(animation)
	animTrack:Play()
	local dmgScript = script.DmgScript:Clone()
	if picked == 1 then
		dmgScript.Parent = char.RightHand
	elseif picked == 2 then
		dmgScript.Parent = char.LeftHand
	end
	dmgScript.Disabled = false
	wait(0.4)
	dmgScript:Destroy()
end

punchEvent.OnServerEvent:Connect(onPunchFired)

DmgScript

script.Parent.Touched:Connect(function(hit)
	local char = hit.Parent
	local hum = char:FindFirstChild("Humanoid")
	if hum and char.Name ~= script.Parent.Parent.Name then
		hum.Health = hum.Health - script.Dmg.Value
		script.Disabled = true
		wait(0.5)
		script.Disabled = false
	end
end)

Then for StarterCharacterScripts Punch_local

--Made by Legendarycoos11
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = ReplicatedStorage:WaitForChild("PunchEvent")

local ready = true

local function punch(inputObject, gameProcessed)
	if inputObject.KeyCode == Enum.KeyCode.Q and ready then
		punchEvent:FireServer()
		ready = false
		wait(0.5)
		ready = true
	end
end

UserInputService.InputBegan:Connect(punch)

I am trying to change it from changing the dmg that's linked to the Punch>DmgScript>Dmg to make it A IntValue in the local player so I can change how I can configure it in-game with another script, anyone know anything about this and how I could do it?