When I parent a prismatic constraint to a humanoid root part and attach it to the hrp and another part in the workspace, it seems to render the humanoid invincible. Well, not exactly, but the server scripts I've written don't seem to acknowledge humanoid.Died or humanoid.HealthChanged as long as a prismaticconstraint is attached to the humanoid root part. Local scripts don't seem to notice a difference and work as normal. Once I delete the constraint manually from workspace, the humanoid finally dies and respawns. This is such an odd behavior, is this intended? Is it something wrong on my part? Let me know if you want to take a look at the scripts I have if it helps. Any help is appreciated.
COMMUNITY QUESTION
PrismaticConstraint seems to be preventing humanoid from dying?
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