I wrote this code:
local Teams = script.Parent.Teams
local LDL3 = game.ReplicatedStorage.Lockdowns.LD3Activated
local LDL4 = game.ReplicatedStorage.Lockdowns.LD4Activated
local LLD = game.ReplicatedStorage.Lockdowns.LLDActivated
local RAID = game.ReplicatedStorage.Lockdowns.RAIDActivated
local Moving = false
local Reader1 = script.Parent.Reader1.CardReader
local Reader2 = script.Parent.Reader2.CardReader
local frame = script.Parent.Union
local glass = script.Parent.Glass
local Shutter = script.Parent.Door
local opensound = Shutter.Open
local closesound = Shutter.Close
local TweenService = game:GetService("TweenService")
local Perms = {
["Prison Command"] = Teams["Prison Command"].Value,
["Prison Administration"] = Teams["Prison Administration"].Value,
["Emergency Response Team"] = Teams["Emergency Response Team"].Value,
["Medical Staff"] = Teams["Medical Staff"].Value,
["Military Police"] = Teams["Military Police"].Value,
["Government Staff"] = Teams["Government Staff"].Value,
["Facility Officers"] = Teams["Facility Officers"].Value,
["Special Forces"] = Teams["Special Forces"].Value,
["Inmate"] = Teams["Inmate"].Value,
["Max Security Inmate"] = Teams["Max Security Inmate"].Value,
["Supermax Inmate"] = Teams["Supermax Inmate"].Value,
["[CLASSIFIED]"] = Teams["[CLASSIFIED]"].Value,
["Hostile Forces"] = Teams["Hostile Forces"].Value,
["Nervex Security"] = Teams["Nervex Security"].Value,
["Moderation Team"] = Teams["Moderation Team"].Value,
["Southside New's"] = Teams["Southside New's"].Value,
["CPU"] = Teams["CPU"].Value,
["[EXPUNGED]"] = Teams["[EXPUNGED]"].Value,
["Engineering and Technical"] = Teams["Engineering and Technical"].Value
}
local tweeningInformation = TweenInfo.new(
1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local doorclose = {CFrame = Shutter.CFrame + (Shutter.CFrame.lookVector * 0)}
local doortweenclose = TweenService:Create(Shutter,tweeningInformation,doorclose)
local dooropen = {CFrame = Shutter.CFrame + (Shutter.CFrame.lookVector * 3)}
local doortweenopen = TweenService:Create(Shutter,tweeningInformation,dooropen)
local glassclose = {CFrame = glass.CFrame + (glass.CFrame.lookVector * 0)}
local glasstweenclose = TweenService:Create(glass,tweeningInformation,doorclose)
local glassopen = {CFrame = glass.CFrame + (glass.CFrame.lookVector * 3)}
local glasstweenopen = TweenService:Create(glass,tweeningInformation,dooropen)
local frameclose = {CFrame = frame.CFrame + (frame.CFrame.lookVector * 0)}
local frametweenclose = TweenService:Create(frame,tweeningInformation,doorclose)
local frameopen = {CFrame = frame.CFrame + (frame.CFrame.lookVector * 3)}
local frametweenopen = TweenService:Create(frame,tweeningInformation,dooropen)
function open(Plr)
if Perms[Plr.Team.Name] then
if script.Parent.Open.Value == false then
if Moving == false then
script.Parent.Open.Value = true
Moving = true
doortweenopen:Play()
glasstweenopen:Play()
frametweenopen:Play()
opensound:Play()
wait(1)
Moving = false
end
end
end
end
function close(Plr)
if Perms[Plr.Team.Name] then
if script.Parent.Open.Value == true then
if Moving == false then
script.Parent.Open.Value = false
Moving = true
doortweenclose:Play()
glasstweenclose:Play()
frametweenclose:Play()
closesound:Play()
wait(1)
Moving = false
end
end
end
end
Reader1.Clicker.MouseClick:Connect(open)
Reader1.Clicker.MouseClick:Connect(close)
Reader2.Clicker.MouseClick:Connect(open)
Reader2.Clicker.MouseClick:Connect(close)
LDL3.Changed:Connect(function()
if LDL3.Value == true then
if script.Parent.Open.Value == true then
script.Parent.Open.Value = false
Moving = true
doortweenclose:Play()
glasstweenclose:Play()
frametweenclose:Play()
closesound:Play()
closesound:Play()
wait(1)
Moving = false
end
end
end)
LDL4.Changed:Connect(function()
if LDL4.Value == true then
if script.Parent.Open.Value == true then
script.Parent.Open.Value = false
Moving = true
doortweenclose:Play()
glasstweenclose:Play()
frametweenclose:Play()
closesound:Play()
closesound:Play()
wait(1)
Moving = false
end
end
end)
LLD.Changed:Connect(function()
if LLD.Value == true then
if script.Parent.Open.Value == true then
script.Parent.Open.Value = false
Moving = true
doortweenclose:Play()
glasstweenclose:Play()
frametweenclose:Play()
closesound:Play()
closesound:Play()
wait(1)
Moving = false
end
end
end)
RAID.Changed:Connect(function()
if RAID.Value == true then
if script.Parent.Open.Value == true then
script.Parent.Open.Value = false
Moving = true
doortweenclose:Play()
glasstweenclose:Play()
frametweenclose:Play()
closesound:Play()
closesound:Play()
wait(1)
Moving = false
end
end
end)
And the door does this. I don't understand why.

1 comment
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