Basically I made a save program. Whenever it's supposed to save and execute success, it executed the error warning. Please help!
local DataStoreService = game:GetService("DataStoreService")
local PlayerData = DataStoreService:GetDataStore("PlayerData")
local X = 0
game.Players.PlayerAdded:Connect(function(plr)
local SpendingCoins = script.Parent.Parent.Workspace.Players:WaitForChild(""..plr.DisplayName).SpendingCoins
local UserID = "Player"..plr.UserId
local data = UserID:GetAsync(UserID)
if data then
SpendingCoins.Value = data
else
SpendingCoins.Value = 0
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local Success, Errors = pcall(function()
local Name = plr.DisplayName
local SpendingCoins = game.Workspace.Players:FindFirstChild(""..Name).SpendingCoins
local UserID = "Player"..plr.UserId
PlayerData:SetAsync(UserID, SpendingCoins.Value)
end)
if not Success then
warn("Connection Error, Try Again")
end
end)
Please help if you can. Thanks in advance!

3 comments
Hello! It looks like there is an error between lines 25-33. Something that I noticed was "game.Workspace.Players". Your issue may be that your instance in the workspace was deleted before or while the removing event fires. Also, I would recommend storing your value inside the player instance (then you can do something like plr.SpendingCoins). Also, try printing Errors to see what's going on.
Hello! It looks like there is an error between lines 25-33. Something that I noticed was "game.Workspace.Players". Your issue may be that your instance in the workspace was deleted before or while the removing event fires. Also, I would recommend storing your value inside the player instance (then you can do something like plr.SpendingCoins). Also, try printing Errors to see what's going on.
Hello! It looks like there is an error between lines 25-33. Something that I noticed was "game.Workspace.Players". Your issue may be that your instance in the workspace was deleted before or while the removing event fires. Also, I would recommend storing your value inside the player instance (then you can do something like plr.SpendingCoins). Also, try printing Errors to see what's going on.