I have a 2d world saving script, the world became too big to save, so I split it up into keys. I cannot figure out why it wont work with my loading script, the table appears nil for the "model2"

Here is my saving script:

local DSS = game:GetService("DataStoreService")
local modelDataStore = DSS:GetDataStore("&^$e")

local function getModelData(model)
    local modelData = {}
    local primaryPart = model.PrimaryPart
    local position = model.PrimaryPart.Position
    local direction = primaryPart.CFrame.lookVector
    modelData.ModelName = model.Name
    modelData.Position = {position.X, position.Y, position.Z, direction.X, direction.Y, direction.Z}
    return modelData
end
game.ReplicatedStorage.Save.OnServerEvent:Connect(function(player)
    game.Workspace.Check.Value = "Saving.." -- I assume this line is for debugging?
    local allLists = {} -- list of models
    local models = {}
    allLists[1] = models
    for _, model in pairs(game.Workspace.Blocks:GetChildren()) do
        if #models > 999 then -- Start a new list
            models = {}
            allLists[#allLists + 1] = models -- record the new list in allLists
        end
        models[#models + 1] = getModelData(model)
    end
    for i, models in ipairs(allLists) do
		modelDataStore:SetAsync(i == 1 and player.UserId or player.UserId .. "_" .. i, models)
	    end
    print('done')
end)

Here is my loading script:

local DSS = game:GetService("DataStoreService")
local modelDataStore = DSS:GetDataStore("&^$e")

game.Players.PlayerAdded:Connect(function(player)

	game.Workspace.plr.Value = player.Name
	local models = modelDataStore:GetAsync(player.UserId)
	local models2 = modelDataStore:GetAsync(player.UserId .. "_")
	game.Workspace.Blocks:ClearAllChildren()
	
	for _, modelData in pairs(models) do
		local targetModel = modelData.ModelName
		local information = modelData.Position
			local variable = game.ReplicatedStorage:FindFirstChild(targetModel)
			print(variable)
		local newModel = variable:Clone()
		local position = Vector3.new(information[1], information[2], information[3])
		local lookVector = Vector3.new(information[4], information[5], information[6])
		newModel:SetPrimaryPartCFrame(CFrame.new(position, position + (lookVector * 5)))
			newModel.Parent = game.Workspace.Blocks
	end
	for _, modelData2 in pairs(models2) do
		local targetModel2 = modelData2.ModelName
		local information2 = modelData2.Position
			local variable2 = game.ReplicatedStorage:FindFirstChild(targetModel2)
			print(variable2)
		local newModel2 = variable2:Clone()
		local position2 = Vector3.new(information2[1], information2[2], information2[3])
		local lookVector2 = Vector3.new(information2[4], information2[5], information2[6])
		newModel2:SetPrimaryPartCFrame(CFrame.new(position2, position2 + (lookVector2 * 5)))
			newModel2.Parent = game.Workspace.Blocks
	end
end)

Everything from models load, but models2 appears nil, not sure if the issue is coming from the saving or loading script, thoughts?