When I use this script it works well on a singular part door but when I make it a union it goes forward and backward instead of working how it did before I have tried editing the script over and over and I still can't make it work as it should here is the script :
open = false
door1 = script.Parent.Parent.Parent.Door1
door2 = script.Parent.Parent.Parent.Door2
local TweenService = game:GetService("TweenService")
local part = script.Parent
local tweenInfo = TweenInfo.new(2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
local Door1Open = {CFrame = door1.CFrame + door1.CFrame.lookVector * -2}
local Door2Open = {CFrame = door2.CFrame + door2.CFrame.lookVector * 2}
local Door1Close = {CFrame = door1.CFrame }
local Door2Close = {CFrame = door2.CFrame }
local Open1 = TweenService:Create(door1,tweenInfo,Door1Open)
local Open2 = TweenService:Create(door2,tweenInfo,Door2Open)
local Close1 = TweenService:Create(door1,tweenInfo,Door1Close)
local Close2 = TweenService:Create(door2,tweenInfo,Door2Close)
script.Parent.MouseClick:connect(function()
if open == false then
Open1:Play()
Open2:Play()
wait(2)
open = true
else
Close1:Play()
Close2:Play()
wait(2)
open = false
end
end)

2 comments
Formatting please
Are u getting an error? also in the future you may want to post the code in appropriate format