Everytime i reset holding this tool in the output gives me this error:
LoadAnimation requires the Humanoid object (sebanuevo.Humanoid) to be a descendant of the game object
My local script:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local dirt = script.Parent.Handle.CurrentDirt
local tool = script.Parent
local a = script.Parent.Handle.anim
animation = char:WaitForChild("Humanoid"):LoadAnimation(a)
tool.Activated:Connect(function()
animation:Play()
if dirt.Value ~= nil then
local yes = dirt.Value["Dirt "].Decal
game.ReplicatedStorage.YeS:FireServer(yes)
end
end)

2 comments
Didn't work, you are still doing the same thing
Even though it looks like the same thing, you still gotta try, strange things happen all time. Honestly I don't have a clue about the problem.