I barely know what this means, I know its a problem with tool.Activated:Connect(toolActivated) but I'm not sure how to fix it. I know I need to change "toolActivated" to something but I'm not sure what. Does anyone have an idea of what I change it to? The main issue is that this script sometimes works but half the time it says nil value and it doesn't work.
local sound = script.Parent.Handle:WaitForChild("Sound")
local beam = script.Parent.Handle.Attachment:WaitForChild("Beam")
local tool = script.Parent
local player = tool.Parent.Parent
local chargesound = script.Parent.Handle:WaitForChild("ChargeSound")
local debounce = false
repeat wait(1) until player.Character
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
-- first animation
local animation = Instance.new("Animation")
animation.Name = "Idle"
animation.Parent = script.Parent
animation.AnimationId = "http://www.roblox.com/asset/?id=" .. "5128762272"
local animtrack = humanoid:LoadAnimation(animation)
-- second animation
local animation2 = Instance.new("Animation")
animation2.Name = "Charge"
animation2.Parent = script.Parent
animation2.AnimationId = "http://www.roblox.com/asset/?id=" .. "5653045213"
local animtrack2 = humanoid:LoadAnimation(animation2)
-- action
script.Parent.Equipped:connect(function()
animtrack2:Play()
sound:Stop()
beam.Enabled = false
chargesound:Play()
if not debounce then
function toolActivated()
chargesound:Stop()
animtrack2:Stop()
animtrack:Play()
wait(0.2)
sound:Play()
beam.Enabled = true
wait(2)
local debounce = true
end
end
end)
script.Parent.Unequipped:connect(function()
animtrack:Stop()
sound:Stop()
animtrack2:Stop()
chargesound:Stop()
wait(.1)
sound:Stop()
local debounce = false
end)
tool.Activated:Connect(toolActivated)

2 comments
toolActivated is nil
I know but what do I change to fix that