Hey I've been getting this error and I tried every method to fix it but it doesn't work.
Image where the parent is: http://imgur.com/a/8BibY5T
Error line:
local Stable = script.Parent:WaitForChild("Stable")
Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character
local Humanoid = Character:WaitForChild("Humanoid")
local PlayerGui = Player:WaitForChild("PlayerGui")
local Stable = script.Parent:WaitForChild("Stable")
local Content = Stable:WaitForChild("Content")
local Template = Content:WaitForChild("Container"):WaitForChild("Template")
local Stores = workspace:WaitForChild("Stores")
local StablesFolder = Stores:WaitForChild("Stables")
local Permissions = ReplicatedStorage:WaitForChild("Permissions")
local HorsePerms = require(Permissions:WaitForChild("Horse"))
local Range = 5
local NPCs = {}
local Alive = true
local ActiveObj = nil
local ActiveType = nil
function AddNPC(Object, Type)
print('added npc' .. Object.Name)
if Object:IsA("Model") and NPCs[Object] == nil and Object:IsDescendantOf(StablesFolder) then
if Object:FindFirstChild("NPC") and Object.NPC:FindFirstChild("Detector") then
NPCs[Object] = Type
print('NPC LOADED')
end
end
end
script.Parent.Enabled = true
Stable.Position = UDim2.new(-0.4, 0, 0, 0)
Stable.Visible = true
wait(2)
-- Stables
for _,Child in pairs(StablesFolder:GetChildren()) do
AddNPC(Child, "Stable")
end
StablesFolder.ChildAdded:connect(function(Child)
AddNPC(Child, "Stable")
end)
-- Detect when player dies
Humanoid.Died:connect(function()
Alive = false
end)
if HorsePerms:Allowed(Player) == true then
Content.Headings.Visible = false
local HorseButton = Template:Clone()
HorseButton.Parent = Content.Container
HorseButton.Visible = true
HorseButton.Name = "Horse1"
local Debounce = false
HorseButton.MouseButton1Click:connect(function()
if not Debounce then
Debounce = true
if ReplicatedStorage:FindFirstChild("Events") and ReplicatedStorage.Events:FindFirstChild("StablesRequest") then
ReplicatedStorage.Events:FindFirstChild("StablesRequest"):FireServer(ActiveObj)
wait(5)
else
warn("Failed to find StablesRequest")
end
Debounce = false
end
end)
else
Stable.NoHorseWarning.Visible = true
Content.Headings.Visible = false
end
while wait(1) do
for Model,Type in pairs(NPCs) do
if Model ~= nil and Model:FindFirstChild("NPC") and Model.NPC:FindFirstChild("Detector") and Player:DistanceFromCharacter(Model.NPC.Detector.Position) <= Range then
if Alive then
if ActiveObj ~= Model then
ActiveObj = Model
ActiveType = Type
if script.Parent:FindFirstChild(ActiveType) then
if game.StarterGui:GetCore("ChatActive") then
ChatWasOpen = true
end
game.StarterGui:SetCore("ChatActive", false)
script.Parent:FindFirstChild(ActiveType):TweenPosition(UDim2.new(0.1, 0, 0, 0), "Out", "Quad", 0.3)
end
end
end
else
if ActiveObj == Model then
if script.Parent:FindFirstChild(ActiveType) then
script.Parent:FindFirstChild(ActiveType):TweenPosition(UDim2.new(-0.4, 0, 0, 0), "In", "Quad", 0.3)
end
ActiveObj = nil
ActiveType = nil
if ChatWasOpen then
game.StarterGui:SetCore("ChatActive", true)
ChatWasOpen = false
end
end
end
end
end

2 comments
What is the parent?
sorry, forgot to post image. https://imgur.com/a/8BibY5T