while true do wait(30) local WaitTime = math.random(2,5) game.ReplicatedStorage.SaveDataStatus.Value = "Saving Data..." for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.SaveDataStatus.SaveMsg.TextColor3 = Color3.fromRGB(255,255,0) end print("Saving Data...") wait(WaitTime) print("Successfully Auto Saved Data!") PlayerData:SetAsync(playerUserId, data) game.ReplicatedStorage.SaveDataStatus.Value = "Successfully Saved Data!" for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.SaveDataStatus.SaveMsg.TextColor3 = Color3.fromRGB(85,255,0) end wait(2) game.ReplicatedStorage.SaveDataStatus.Value = "" for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.SaveDataStatus.SaveMsg.TextColor3 = Color3.fromRGB(115,115,115) end end local data = { strength = player.leaderstats.Strength.Value; coins = player.Coins.Value; gems = player.leaderstats.Gems.Value; rebirths = player.leaderstats.Rebirths.Value; class = player.leaderstats.Class.Value; rank = player.Rank.Value; warnings = player.Warnings.Value; }
If you are getting userId, you should do Player.UserId
. Otherwise, if PlayerUserId
is a variable, then there shouldn't be an error. In this case, you could use a pcall
to run this event.
while true do wait(30) local WaitTime = math.random(2,5) game.ReplicatedStorage.SaveDataStatus.Value = "Saving Data..." for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.SaveDataStatus.SaveMsg.TextColor3 = Color3.fromRGB(255,255,0) end print("Saving Data...") wait(WaitTime) repeat local success = pcall(function() SetAsync(playerUserId, data) end) until success print("Successfully Auto Saved Data!") game.ReplicatedStorage.SaveDataStatus.Value = "Successfully Saved Data!" for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.SaveDataStatus.SaveMsg.TextColor3 = Color3.fromRGB(85,255,0) end wait(2) game.ReplicatedStorage.SaveDataStatus.Value = "" for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.SaveDataStatus.SaveMsg.TextColor3 = Color3.fromRGB(115,115,115) end end
Edit: It would help if we knew what the data was