I am having trouble with getting this to work. I tried a remote event, but it gave all players +1
local part = Instance.new("Part");
part.Parent = workspace;
part.CFrame = CFrame.new(-685.327, 150.022, 163.614);
local enabled = false;
part.Touched:connect(function(hit)
if game.Players:FindFirstChild(hit.Parent.Name) and game.Players[hit.Parent.Name] == game.Players.LocalPlayer then
enabled = true;
wait(0.2);
part:Destroy();
hit.Parent.leaderstats.Stars.Value = hit.Parent.leaderstats.Stars.Value+1
wait(0.3);
enabled = false;
end
end)
why

1 comment
It must be server sided because leaderstats are server based