This used to work previously. Then I tried adding a debounce on, and it didnt work. Instead of researching what was going on, I decided to use values to debounce, a terrible idea. I messed up the script, tried to revert it, and I got an error. Can somebody please help me? This error is probably obvious and i just didn't catch it.

EDIT: I think I know what I did wrong, I just want confirmation. But if I dont get it in a while I'll just try it out and see if it works

EDIT2: I FIGURED IT OUT MYSELF

local WinPart = script.Parent

WinPart.Touched:Connect(function(hit)	
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	local humanoid = hit.Parent:FindFirstChild("Humanoid")
	
	if player then
		
			
			local leaderstats = player:FindFirstChild("leaderstats")
			
			if leaderstats then
				
					local player = game.Players.LocalPlayer
					local Location = game.Workspace.TeleportLocation
					
					player.leaderstats.Wins.Value = player.leaderstats.Wins.Value + 1
					hit.Parent.HumanoidRootPart.CFrame = CFrame.new(Location.Position)
					
					wait(1)
			end
		end
end)

5 comments

0

Also, I remember the code being longer, maybe that was just be adding the debounce in

0

By context, I assume this code is written in a regular Script, therefore, line 14 is likely where you're experiencing your issue.

0

The LocalPlayer pointer refers to a Client—thus why LocalScripts are the only Instance able to reference it—since this program is operating on the Server, the return value is null.

0

Regardless, you've already allocated the proper Player Object on line 4, simply remove 14 and you're good to go!

0

Well, its fixed anyway. I thought I was calling the thing at the beggining of the script. All I had to do was change the capitalization and it fixed itself.