This camera script below is supposed to work like a GTA camera where it spins around the character and I added a simple script to the bottom where It aims and the character moves with the camera but now it doesn't work anymore. Why and How can I fix It?

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--- INDEX ---
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--Services
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local UserGameSettings = UserSettings():GetService("UserGameSettings")
--Player & Character
local localPlayer = game:GetService("Players").LocalPlayer

--Other
local Camera = game:GetService("Workspace").CurrentCamera

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--- VALUES ---
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local xAngle = 0
local yAngle = 0
local cameraPos = Vector3.new(3.5,0,7.5)

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--- INITIALIZATION ---
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wait(1)
Camera.CameraType = Enum.CameraType.Scriptable
userInputService.MouseBehavior = Enum.MouseBehavior.LockCenter

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--- FUNCTIONS ---
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userInputService.InputChanged:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseMovement then
		xAngle = xAngle-input.Delta.x*0.4
		--Clamp the vertical axis so it doesn't go upside down or glitch.
		yAngle = math.clamp(yAngle-input.Delta.y*0.4,-80,80)
	end
end)

runService.RenderStepped:Connect(function()
	local Character = localPlayer.Character
	local rootPart = Character:FindFirstChild("HumanoidRootPart")
	if Character and rootPart then
		--Set rotated start cframe inside head
		local startCFrame = CFrame.new((rootPart.CFrame.p + Vector3.new(0,2,0)))*CFrame.Angles(0, math.rad(xAngle), 0)*CFrame.Angles(math.rad(yAngle), 0, 0)
		
		--Set camera focus and cframe
		local cameraCFrame = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,cameraPos.Z))
		local cameraFocus = startCFrame + startCFrame:vectorToWorldSpace(Vector3.new(cameraPos.X,cameraPos.Y,-50000))
		
		Camera.CFrame = CFrame.new(cameraCFrame.p,cameraFocus.p)
	end
end)
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--AIM--------
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userInputService.InputBegan:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		UserGameSettings.RotationType = Enum.RotationType.CameraRelative
		
		cameraPos = Vector3.new (3.1,0,2.5)
		
	end
end)
userInputService.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton1 then
		local cameraPos = Vector3.new(3.5,0,7.5)
		UserGameSettings.RotationType = Enum.RotationType.MovementRelative
		
		
	end
end)