I'm trying to find a way to get the ID of a place created from game:GetService("AssetService"):CreatePlaceAsync() to then teleport the player to. I don't want it to save the ID to the player, I just want it to create the place.
Is this possible? If so, how so?
Thank you for reading, and I hope to find an answer as quickly as possible.

2 comments
Very useful! Thank you for the solution.
Glad to help.