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✓ ANSWER ACCEPTED

Remote Event In Game Not Firing OR Being Picked Up??. Help!!

Making A Simple Simulator game on roblox and im using remote events to buy tools for cash (or as i refer to it as "Halopower" )

and the button detects its being clicked but does not fire the event OR the server script does not pick it up

local script firing it:

local btnText = script.Parent.TextLabel
local btn = script.Parent
local repStorage = game:GetService("ReplicatedStorage")


btn.MouseButton1Click:Connect(function()
	repStorage.Remotes.BuyMolten:FireServer()
end)

server script "suppose to be" detecting it

local ReplicatedStorage = game:GetService('ReplicatedStorage')
local remoteEvent = ReplicatedStorage:WaitForChild("BuyMolten")
local btnText = game.Players:WaitForChild("PlayerGui").ShopUI.Frame.BuyMolten.TextLabel.Text
local toolFolder = game.ServerStorage.ShopItems
local toolPrice = 150

remoteEvent.OnServerEvent:Connect(function(player)
	print("FireServerDetectedFromBuyTool")
	if player.leaderstats.Halopower.Value >= toolPrice then
		player.leaderstats.Halopower.Value = player.leaderstats.Halopower - toolPrice
	toolFolder:FindFirstChild("Molten Halo"):Clone().Parent = player.Backpack
	end
end)



if needed i will include code from other parts of the game like data stores remotes stats and more.

thanks, Joe Engo (aka MightBeAHaxxer / MightBeAScripter)

3 comments

0

local script is in startergui and the server script is in SSS (ServerScriptService) i will add waitforchild now

0

Also if I'd advise against giving out your real name on this website.

0

not my real name just my discord :D

1 answer

✓ Accepted answer

Hello MightBeAHaxxer!

Though I am not exactly sure what is wrong due to the lack of information, I believe it is from one of these issues;

A) The ServerScript is somewhere the server cannot access.

B) The LocalScript is somewhere the player cannot access.

C) The button is not a textbutton.


In of a TextButton, you should insert a local script! The contents of the localscript should be whats below.

local button = script.Parent --The TextButton object
local repStorage = game:GetService('ReplicatedStorage')
local buyMolten = repStorage:WaitForChild('Remotes'):WaitForChild('BuyMolten')

button.MouseButton1Click:Connect(function()
	
	print('Owch! That click hurt!')

	buyMolten:FireServer()

	print('All you had to do was ask :(')
end)	


Now, inside of a regular Script (not local) inside of ServerScriptService the contentsshould be as follows.

local repStorage = game:GetService('ReplicatedStorage')
local buyMolten = repStorage:WaitForChild('Remotes'):WaitForChild('BuyMolten')

buyMolten.OnServerEvent:Connect(function(PlayerObject)
	print('Well we heard that one!')
end)

Therefore, when you press the TextButton the output should be as follows:

Owch! That click hurt!

All you had to do was ask :(

Well we heard that one!

1 comment

0

If this does not work, please show me a screenshot of the Output bar. Further, show me the hierarchy (StarterGui & SSS).

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