I'm changing the characters model using StarterCharacter and then using player:LoadCharacter() but theres a problem, they get respawned in the air over spawn and I'm not sure how to fix it. Any help is appreciated.

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Usually things like this are problems with roblox, not your code, but they can be fixed by you. Using a spawnlocation is a potential way to fix this as they spawn in the spawnlocation, not at the original spawn which could be in the sky.