WaitForChild
-- Waits for parent.child to exist, then returns it
local function WaitForChild(parent, childName)
assert(parent, "ERROR: WaitForChild: parent is nil")
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
##Variables
local GamePassService = Game:GetService('GamePassService')
local PlayersService = Game:GetService('Players')
local DebrisService = Game:GetService('Debris')
local Teleporter = script.Parent
local GamePassIdObject = WaitForChild(script, 'GamePassId')
local ExitLocationObject = WaitForChild(script, 'ExitLocation')
local JustTouched = {}
##Functions
-- When a player with the game pass touches the door, teleport them to the other side
local function OnTouched(otherPart)
if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then
local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent)
if player and not JustTouched[player] then
JustTouched[player] = time()
if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
local character = player.Character
if not character:FindFirstChild('JustTeleported') then
local justTeleported = Instance.new('StringValue')
justTeleported.Name = 'JustTeleported'
DebrisService:AddItem(justTeleported, 0.3)
justTeleported.Parent = character
character:MoveTo(ExitLocationObject.Value)
end
end
end
end
end
-- Removes old entries in JustTouched
local function RemoveOldTouches()
for player, touchTime in pairs(JustTouched) do
if time() > touchTime + 0.3 then
JustTouched[player] = nil
end
end
end
##Script Logic
Teleporter.Touched:connect(OnTouched)
while true do
RemoveOldTouches()
wait(1/30)
end
