--script
ServerStorage = game:GetService("ServerStorage") ReplicatedStorage = game:GetService("ReplicatedStorage") Players = game:GetService("Players")
Maps = ServerStorage:WaitForChild('Maps'):GetChildren() Status = ReplicatedStorage:WaitForChild('Status')
while true do
--Intermission
local Countdown = 30 -- ten second intermission, make this as long as you want
repeat wait(1)
Countdown = Countdown - 1
Status.Value = 'Intermission : '..Countdown
until Countdown <= 0
--Choose the map.
Status.Value = 'Choosing Map.'
local ChosenMap = Maps[math.random(1, #Maps)]:Clone()
local Spawns = ChosenMap:FindFirstChild('Spawns'):GetChildren()
local RandomSpawn = Spawns[math.random(1, #Spawns)]
wait(4) -- little pause, make this as long as you want
ChosenMap.Parent = workspace
Status.Value = "Map chosen Round starting! "
wait(4) -- little pause, make this as long as you want
--teleport the players
for _, Player in pairs(Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.HumanoidRootPart.CFrame = RandomSpawn.CFrame
end
end
Countdown = 3 -- Starting Round In, make this as long as you want
repeat wait(1)
Countdown = Countdown - 1
Status.Value = 'Starting Round in : '..Countdown
until Countdown <= 0
Countdown = 240 -- Game Time, ten seconds so the video isn't long, make this as long as you want.
repeat wait(1)
Countdown = Countdown - 1
Status.Value = 'Round : '..Countdown
until Countdown <= 0
--Kill the players
for _, Player in pairs(Players:GetChildren())do
if Player.Character and Player.Character:FindFirstChild('Humanoid') then
Player.Character.Humanoid:TakeDamage(2000)
wait(3)
end
end
ChosenMap:Destroy()
Status.Value = 'Round Ended, waiting for new game.'
wait(4) -- little pause, make this as long as you want.
end
