Im trying to make a minecrafty game and the generation technique i was using worked, but it didn't allow for proper block placing, so i made a block template that has buttons on all sides to accurate detect which side the player clicks on but the generation script keeps putting all of the blocks at the world origion
block = game.ReplicatedStorage:WaitForChild("BlockTemplate")
mapxsize = 15
mapysize = 15
mapzsize = 15
seed = math.random(0, 10000000)
noisescale = 10
amplitude = 10
blocksize =block.Size
for x = 0,mapxsize do
for z = 0,mapzsize do
for y = 0,mapysize do
xnoise = math.noise(y/noisescale, z/noisescale, seed)*amplitude
ynoise = math.noise(x/noisescale, z/noisescale, seed)*amplitude
znoise = math.noise(x/noisescale, y/noisescale, seed)*amplitude
density = xnoise + ynoise + znoise + y
if density < 20 and density > 10 then
part = block:Clone()
part.Name = "Block"
part.Parent = game.Workspace.TerrainFolder
part.Anchored = true
part.Size = Vector3.new(blocksize, blocksize, blocksize)
part.CFrame = CFrame.new(x*blocksize, y*blocksize, z*blocksize)
end
end
end
wait()
end
print("Generation Done")
