local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
local reward = 1
while true do
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPLayers >=2
Status.Value = "Intermission"
wait(2)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local CloneMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
-- Teleport Players
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("SpawnPoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do
if player then
character = player.Character
if character then
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- Give them a Sowrd
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Get ready Muffins!"
wait (2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.."is still in the game!")
else
table.remove(plrs,x)
print(player.Name.."has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.."has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.."players left"
if #plrs == 1 then
-- Last Man
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Times up!"
break
end
wait(1)
end
print("End of game!")
for i, player in pairs(game.Players:GetPlayers()) do
character = player.Charater
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Bachpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character.Bachpack:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(2)
end
COMMUNITY QUESTION
"NumPLayer is not a valid member of Players" Can someone help me?
1 answer
The problem is there is no variable like NumPlayers for this line:
repeat wait(1) until game.Players.NumPLayers >=2
For fixing this, you can do,
local NumPlayersTable = game.Players:GetPlayers()
local NumPlayers = #NumPlayersTable
repeat wait(1) until NumPlayers >= 2
Lemme know if it helps!
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
For number of players it would be #game.Players:GetPlayers(), as #table gets the number of items in a table.
Oh ya! I forgot that completely.
Now the "local NumPlayers = #NumPlayersTable" that you said shows this problem "ServerScriptService.MainScript:12: attempt to get length of a number value"
Did you change game.Players.NumPlayers to NumPlayers?