local respawnCarsBlock = Game.Workspace.RespawnCarsBlock
function respawnCars() print("I am going to respawn the cars now.")
for_, object in pairs(game.ServerStorage:GetChildren()) do
print(object.Name)
if object.Name == "Car" then
print("This is a car! We need to destory it!")
object:Destory
end
end
for_, object in pairs(game.ServerStorage:GetChildren()) do
local carCopy = object:Clone()
carCopy.Parent = Game.Workspace
carCopy:MakeJoints()
end
end
respawnCarsBlock.Touched:connect(respawnCars)
local redLight = Game.Workspace.StartLight.RedModel.LightBulb.PointLight local yellowLight = Game.Workspace.StartLight.YellowModel.LightBulb.PointLight local greenLight = Game.Workspace.StartLight.GreenModel.LightBulb.PointLight local startBarrier = Game.Workspace.StartBarrier
wait(5)
redLight.Enabled = true
wait(1)
redLight.Enabled = false yellowLight.Enabled = true
wait(1)
yellowLight.Enabled = false greenLight.Enabled = true startBarrier.Transparency = 1 startBarrier.CanCollide = false
On line 7.... The word "in" is highlighted red

1 comment
line 7 just says end