In my obby game, I'm replicating the "DOOMBALLS" section from "Tower of Hell". It is basically a flat cylinder inside of a sphere that rotates, forcing you to maneuver yourself around to the next ball. I made a model with a sphere and cylinder inside, setting the sphere as the primary part. Then I put this code into the model
while true do
script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame()*CFrame.fromEulerAnglesXYZ(.1,.0,.1))
wait()
end
Anybody know what I did wrong, and how to fix it?

1 comment
*CFrame.Angles(0,math.rad(90),0)