Hello all,
I have been listening to the advice of this thread for quite a while now. (TLDR; changing settings of an instance once it has been parented causes performance issues compared to changing settings before the instance is parented)
Has there been any updates to the way roblox processes new instances which negates these performance issues?
Is there a way to use the Instance.new("type", parent) ability that allows settings to be changed before the instance is actually parented (without doing instance.Parent = x later in the code)?
I hope my question is clear, feel free to comment if its not!
Thanks everyone!
