So im making a game with alvin blox's hide n seek tutorial, and there is a problem that dosent show up in the output and im confused. there is also another problem too, when everyone teleports to the map, the seeker dosent wait in the lobby and teleports the same time the hider teleports.
Someone help me please
Script:
-- Services
local replicatedStorage = game:GetService("ReplicatedStorage")
local serverStorage = game:GetService("ServerStorage")
local status = replicatedStorage.Values.Status
local timer = replicatedStorage.Values.Timer
local playersLeft = replicatedStorage.Values.PlayersLeft
local hitbox = serverStorage:WaitForChild("Hitbox")
-- Configs
local playersToStart = 1
local contestants = {}
-- Functions
local function chooseSeeker(availablePlayers)
return availablePlayers[math.random(1,#availablePlayers)]
end
local function teleportPlayers(availablePlayers,spawns) -- availablePlayers: Table / spawns: Table
for _, plr in pairs(availablePlayers) do
if plr.Character then
if plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.CFrame = spawns[math.random(1,#spawns)].CFrame + Vector3.new(0,5,0)
end
end
end
end
local function toMS(s)
return ("i:i"):format(s/60%60, s%60)
end
local function addHitbox(player)
if player then
if player.Character then
local character = player.Character
local hitboxClone = hitbox:Clone()
hitboxClone.CFrame = character.HumanoidRootPart.CFrame
local weld = Instance.new("Weld")
weld.Part0 = character.HumanoidRootPart
weld.Part1 = hitboxClone
weld.Parent = hitboxClone
hitboxClone.Parent = character
print("hitbox added for "..player.Name)
return hitboxClone
end
end
end
local function isContestant(plr)
for _, contestant in pairs(contestants) do
if contestants == plr then
return true
end
end
return false
end
local function kickOutContestant(plr)
for i, contestant in pairs(contestants) do
if contestants == plr then
table.remove(contestants,i)
print("Booted "..contestant.Name.." from the game")
end
end
end
while wait(1) do
Contestants = {}
repeat
print("Not enough players in-game")
status.Value = playersToStart.." players needed to start ("..#game.Players:GetPlayers().."/"..playersToStart..")"
wait(1)
until #game.Players:GetPlayers() >= playersToStart
for i = 5,0,-1 do
status.Value = "Next round starts in "..i.." seconds"
wait(1)
end
contestants = game.Players:GetPlayers()
local seeker = chooseSeeker(contestants)
status.Value = "The chosen seeker is..."
wait(1)
status.Value = seeker.Name.."!"
wait(3)
local map = game.Workspace.TempMap
kickOutContestant(seeker)
teleportPlayers(contestants,map.Spawns:GetChildren())
local hitbox = addHitbox(seeker)
-- disconnect me
seekerhitBoxConnection = hitbox.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then -- real player
print(player.Name)
if isContestant(player) then
print("Real contestant")
kickOutContestant(player)
status.Value = player.Name.." was killed by the Seeker"
if player.Character then
player.Character.Torso:Destroy()
end
print("Kicked")
end
end
end)
status.Value = "Get ready to hide!"
wait(3)
for i = 45,0,-1 do
status.Value = "Go Hide"
timer.Value = toMS(i)
playersLeft.Value = #contestants
wait(1)
end
teleportPlayers({seeker},map.SeekerSpawns:GetChildren())
status.Value = "The Seeker Has Been Released"
if seeker.Character then
seeker.Character.Humanoid.WalkSpeed = 50
end
wait(3)
local outcome = nil
for i = 300,0,-1 do
status.Value = "Game In Progress"
timer.Value = toMS(i)
playersLeft.Value = #contestants
if #contestants == 0 then
outcome = "SeekerWon"
break
end
wait(1)
end
if outcome == "SeekerWon" then
status.Value = "The Seeker Wins!"
else
status.Value = "Time's Up! Contestants Win!"
end
status.Value = "End of Round"
if seekerhitBoxConnection then seekerhitBoxConnection:Disconnect() print("Successfully disconnected") end
wait(2)
end

2 comments
But in which line do i put it?
Line 120.