Ok, so, I'm trying to make a basic plane script and everytime you click a part, the plane brakes to a halt and kinda just floats around, but if I click the air, it flies properly. This is the localscript in the plane tool.
local tool = script.Parent
tool.Equipped:Connect(function(mouse)
local plr = game.Players.LocalPlayer
local char = plr.Character
workspace.Gravity = 0
mouse.Button1Down:Connect(function()
if not char then return end
mouse.TargetFilter = char.Humanoid.SeatPart.Parent.Body
tool.ChangeVelocity:FireServer(mouse.Hit.p)
end)
tool.Unequipped:Connect(function()
tool.DestroyVelocity:FireServer()
workspace.Gravity = 196.2
end)
end)
And this is the serverscript
local tool = script.Parent
tool.ChangeVelocity.OnServerEvent:Connect(function(plr, mouseP)
if plr.Character then
local torso = plr.Character.Torso
if torso:FindFirstChild("BodyPosition") then
torso.BodyPosition.Position = mouseP
torso.BodyGyro.CFrame = CFrame.new(torso.Position, mouseP)
else
local bodyPosition = Instance.new("BodyPosition")
local bodyGyro = Instance.new("BodyGyro")
bodyGyro.CFrame = CFrame.new(torso.Position, mouseP)
bodyPosition.MaxForce = Vector3.new(350,350,350)
bodyPosition.P = 40
bodyPosition.Position = mouseP
bodyPosition.Parent = torso
bodyGyro.Parent = torso
end
end
end)
