What im trying to do here is make my VR Hands track across client/server side. And im handling the tracking clientside. Heres an example of my tracking. And this is happening in studio play mode. Ive tried everything i could think of, and i dont really have a clue how to implement it.

UIS = game:GetService("UserInputService")
Camera = workspace.CurrentCamera

function Track(Type, value)
	if Type == Enum.UserCFrame.RightHand then
		workspace.RightController.CFrame = Camera.CFrame * value
	end
	if Type == Enum.UserCFrame.LeftHand then
		workspace.LeftController.CFrame = Camera.CFrame * value
	end
end

UIS.UserCFrameChanged:Connect(Track)

Could anyone help?