What im trying to do here is make my VR Hands track across client/server side. And im handling the tracking clientside. Heres an example of my tracking. And this is happening in studio play mode. Ive tried everything i could think of, and i dont really have a clue how to implement it.
UIS = game:GetService("UserInputService")
Camera = workspace.CurrentCamera
function Track(Type, value)
if Type == Enum.UserCFrame.RightHand then
workspace.RightController.CFrame = Camera.CFrame * value
end
if Type == Enum.UserCFrame.LeftHand then
workspace.LeftController.CFrame = Camera.CFrame * value
end
end
UIS.UserCFrameChanged:Connect(Track)
Could anyone help?
