-- Yeah, Gui randomizer time. -Krynp
-- something to hide dis
game.StarterGui.TipGUI.Background.Visible = false
--[[
Core Values
]]--
local Chance = game.StarterGui.TipGUI.Values.Chance
local Message1 = game.StarterGui.TipGUI.Values.Value1
local Message2 = game.StarterGui.TipGUI.Values.Value2
--[[
Finally, some real scripting lol
]]
while true do
Chance.Value = math.random(1,2)
wait(math.random(1,10))
game.StarterGui.TipGUI.Background.Visible = true
if Chance == 1 then
game.StarterGui.TipGUI.Background.Message.Text = "Go try Kamalot_YT's games! There excellent."
wait(math.random(1,10))
game.StarterGui.TipGUI.Background.Visible = false
end
if Chance == 2 then
game.StarterGui.TipGUI.Background.Visible = true
game.StarterGui.TipGUI.Background.Message.Text = "I got lazy wit dis one."
wait(math.random(1,10))
game.StarterGui.TipGUI.Background.Visible = false
end
end
COMMUNITY QUESTION
Umm.. someone try this. Setup a gui with values and a text label?
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6 comments
i used it to ad my friends games bc i have no rabax
whats the question?
does it work or not
not to be rude but you dont really need people to test it for you
ight
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