I'm trying to compensate for a part that is parented to a path finding humanoid model. I've tried adding velocity to position
X.Position = Zpart.Position + Vector3.new(0,0,Zpart.Velocity.Z)
I don't have any ideas of what to try its getting frustrating.

4 comments
What do you mean by compensate
go forwards depandant on their velocity like for example if the delay 0.2 then account for the velocity that would pass in 0.2 seconds
So you want 2 parts to move as if they were attached to each other?
similar to that more like a projectile or explosion