What is meant to happen is if a player buys this Developer Product, a GUI appears that let's them select a team. The GUI then doesn't show up again until the player wants to Change team again.
The teams are Vigile and Police
What this script does though I believe is make the GUI appear every time the player plays the game, however, the Prompt for the Dev Product doesn't appear also.
Please can someone have a look?
- Michael
wait()
local buyButton = script.Parent
productId = 21309094
-- when player clicks on buy brick promt him/her to buy a product
buyButton.MouseButton1Click:connect(function()
game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent, productId)
end)
-- setup local variables
local MarketplaceService = game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
game.Players.PlayerAdded:connect(function()
print("start")
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
for Field, Value in pairs(DevProductContainer) do
print(Field .. ": " .. Value)
end
print(" ")
end
print("end")
end)
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
local plr = player
-- check which product was purchased
if receiptInfo.ProductId == productId then
-- handle purchase. In this case we are healing the player.
-- more feedback for the player.
game.Lighting.Setup2:Clone().Parent = plr.PlayerGui
end
end
end
-- record the transaction in a Data Store
local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
ds:IncrementAsync(playerProductKey, 1)
-- tell ROBLOX that we have successfully handled the transaction
return Enum.ProductPurchaseDecision.PurchaseGranted
end
