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Why won't the Prompt show up for the Developer Product?

Asked by 9 years ago

What is meant to happen is if a player buys this Developer Product, a GUI appears that let's them select a team. The GUI then doesn't show up again until the player wants to Change team again.

The teams are Vigile and Police

What this script does though I believe is make the GUI appear every time the player plays the game, however, the Prompt for the Dev Product doesn't appear also.

Please can someone have a look?

  • Michael
wait()
local buyButton = script.Parent
productId = 21309094

-- when player clicks on buy brick promt him/her to buy a product
buyButton.MouseButton1Click:connect(function()
        game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent, productId)
end)


-- setup local variables
local MarketplaceService = game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")

game.Players.PlayerAdded:connect(function()
    print("start")
local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
for _, DevProductContainer in pairs(DeveloperProducts) do
    for Field, Value in pairs(DevProductContainer) do
        print(Field .. ": " .. Value)
    end
    print(" ")
end
print("end")
end)

-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo) 

    -- find the player based on the PlayerId in receiptInfo
    for i, player in ipairs(game.Players:GetChildren()) do
        if player.userId == receiptInfo.PlayerId then
        local plr = player


            -- check which product was purchased
            if receiptInfo.ProductId == productId then

                -- handle purchase. In this case we are healing the player.
                -- more feedback for the player.
                game.Lighting.Setup2:Clone().Parent = plr.PlayerGui
            end
        end
    end 

    -- record the transaction in a Data Store
    local playerProductKey = "p_" .. receiptInfo.PlayerId .. "_p_" .. receiptInfo.PurchaseId
    ds:IncrementAsync(playerProductKey, 1)  

    -- tell ROBLOX that we have successfully handled the transaction
    return Enum.ProductPurchaseDecision.PurchaseGranted     
end


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