Hey everyone. I am currently working on some animations that are designed to be played while the character is moving. The issue that I have right now is that I am unsure of how to properly blend my animation as the character is moving. As seen in the visual, as the character is moving, the limbs move inconsistent to the animation itself. How would I fix this issue?

Visual: https://gyazo.com/3bbba92149df7200b62d5c3244449f9f

Animation: https://gyazo.com/d114d24ab5157957bcaa06daeb715055

local function PlayBaseAnimation(n)
	local ns ={'DefaultCatch','HelmetCatch','ChestCatch','ExtendedCatch','OverheadCatch','OverTheShoulder','LowCatch'}
	for _,v in pairs(ns) do if n == v then Anims[n]:Play() end end
end

mouse.Button1Down:Connect(function()
	PlayBaseAnimation('ExtendedCatch')
end)

1 comment

0

In your animation try not giving the legs an animation (based off the visual given)