This script is supposed to play a sound, I can hear the oof sound or walking sound, the only thing I cannot hear is the sound. I added a print statement to check if it's playing, and it prints out "True". The sound preview in the website catalog works, but when I click the preview button under the "SoundId" property, I also cannot hear it. This is the script:
local Gui = script:WaitForChild("LoadingGui")
local player = game.Players.LocalPlayer
local backG = Gui.Back
local FranXXicon = backG.Icon
local play = backG.Play
local Opening = game.Workspace.DarlingintheFranXXTorikago-- this is the sound variable
local TweenService = game:GetService("TweenService")
local TweenInfoGui = TweenInfo.new(3)
local TweenFadeIn = TweenService:Create(FranXXicon, TweenInfoGui, {ImageTransparency = 0})
local TweenFadeOut = TweenService:Create(FranXXicon, TweenInfoGui, {ImageTransparency = 1})
local TOPBAR_COLOR = Color3.fromRGB(12, 12, 12)
local TOPBAR_TRANSPARENCY = 0
local playerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
playerGui:SetTopbarTransparency(1)
Opening:Play() -- it plays here
print(Opening.IsPlaying)
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
screenGui.IgnoreGuiInset = true
frame.Size = UDim2.new(1, 0, 0, 36)
frame.BackgroundColor3 = TOPBAR_COLOR
frame.BackgroundTransparency = TOPBAR_TRANSPARENCY
frame.BorderSizePixel = 0
frame.Parent = screenGui
screenGui.Parent = playerGui
wait(3)
game.StarterGui:SetCore("TopbarEnabled", false)
TweenFadeIn:Play()
wait(3)
TweenFadeOut:Play()
wait(3)
backG.Logo:TweenPosition(UDim2.new(0.191, 0, 0.229, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2,true)
wait(2)
for i,v in pairs(play:GetChildren()) do
if v:IsA("ImageLabel") then
local TweenButton = TweenService:Create(v,TweenInfoGui,{ImageTransparency = 0})
TweenButton:Play()
elseif v:IsA("TextLabel") then
local TweenButton = TweenService:Create(v,TweenInfoGui,{TextTransparency = 0})
TweenButton:Play()
end
end
Thanks in advance. Edit: I tried with more different sounds but they still do not play.
Edit 2: I actually had the roblox settings volume down, I have no idea how I heard the footsteps and the oof sounds, but it's fixed now.

2 comments
For sound ids, you have to do "rbxassetid://ID_HERE" (also thanks for new favourite music)
The soundId is already set, as I got them from the toolbox. ( darling in the franxx invested their entire budget into the opening and endings, that's why they are so good lol )