I tried to make a script so that when a player joins it creates a few parts and i put them in a specific part of the map with a specific size, position, and orientation but when i run the script below, it only the position is correct. The size, position, and orientation are wrong.
local bladeModel = Instance.new("Part")
local bladeModel2 = Instance.new("Part")
local bladeModel3 = Instance.new("WedgePart")
local handleModel = Instance.new("Part")
local weaponTable = {bladeModel,bladeModel2,bladeModel3,handleModel}
for i,v in pairs(weaponTable) do
v.CanCollide = false
v.Anchored = true
end
bladeModel.Size = Vector3.new(0.46, 1.43, 1.02)
bladeModel.CFrame = CFrame.new(-0.415, -25.701, 2.49)
bladeModel.CFrame = bladeModel.CFrame * CFrame.Angles(0, 0, 0.01)
bladeModel2.Size = Vector3.new(4, 1, 0.44)
bladeModel2.CFrame = CFrame.new(-0.45, -23.418, 2.522)
bladeModel2.CFrame = bladeModel2.CFrame * CFrame.Angles(0, 0, 91.16)
bladeModel3.Size = Vector3.new(0.46, 1.43, 1.02)
bladeModel3.CFrame = CFrame.new(-0.502, -20.704, 2.516)
bladeModel3.CFrame = bladeModel3.CFrame * CFrame.Angles(1.17, -88.36, 0)
for i,v in pairs(weaponTable) do
v.Parent = playerWeapons
end
Can somebody please tell me whats wrong?

1 comment
Thanks!