Hello!
I've recently stumbled upon something I have been asking to myself..
I want to make some characters with possibly animations for my game and I do not want to use an Humanoid-Object, because they only need to walk on one axis.
Is it more efficient to move a parent-Part with descending Parts? Or is a model more efficient in doing so?
Which one will possibly cause more lag? And are Parts that descend from the parent even possible to animate?
I thought that having to set CFrames with models is painful and always wondered why they do not simply have Vector3s like Parts do.
Thanks for answers!

1 comment
Ah okay, thanks! Seems ilke I actually need to use a model to use Humanoid then, since that is what the documentation is telling to.