My team only gate isnt working. I want team Terra Cotta to be able to walk through the gate and team Toothpaste to not be able to. Once team Terra Cotta touches the gate, team Toothpaste can walk through it. I dont want that.
local gate = script.Parent
local Players = game:GetService("Players")
local debounce = false
gate.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Terra Cotta") then
gate.CanCollide = false
end
end
debounce = false
end
end)
