The title may not sound right, but I'll try my best to explain the problem. I am working on a timer that adds up, depending on how many players are in a game.

For example:

2 Players = 60 seconds left.

If there are more than 2 players, then the timer adds up (so the game will be fair).

3 Players = 90 seconds left.

4 Players = 120 seconds left.

5 Players = 160 seconds left.

And so on...

How do I create a timer that is multiplied based on players? What can I do to input this "thing" into this code block? I would appreciate the help!

wait(1)
	ftime = ftime - 1
	text.Value = "Time remaining: "..ftime
		
	local function TeamMembers(name)
		local players = {}
		for _, plr in pairs(game.Players:GetPlayers()) do
			if plr.Team and plr.Team.Name == name then
				table.insert(players, plr)
			end
		end
		return players
	end