My problem is, when I play the game, the output says "Updated" but when I change the value of points, it does not change it on the leaderboard as it should
local DataStoreService = game:GetService("DataStoreService")
local PointsLeaderboard = DataStoreService:GetOrderedDataStore("PointsLeaderboard")
local function updateLeaderboard()
local success, errorMessage = pcall (function()
local Data = PointsLeaderboard:GetSortedAsync(false, 5)
local PointsPage = Data:GetCurrentPage()
for Rank, data in ipairs(PointsPage) do
local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
local Name = userName
local Points = data.value
local isOnLeaderboard = false
for i, v in pairs(game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
if v.Player.Text == Name then
isOnLeaderboard = true
break
end
end
if Points and isOnLeaderboard == false then
local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
newLbFrame.Player.Text = Name
newLbFrame.Points.Text = Points
newLbFrame.Rank.Text = "#"..Rank
newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.08 * #game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
newLbFrame.Parent = game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder
end
end
end)
if not success then
print(errorMessage)
end
end
while true do
for _, player in pairs(game.Players:GetPlayers()) do
PointsLeaderboard:SetAsync(player.UserId, player.leaderstats.Points.Value)
end
for _, frame in pairs (game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
frame:Destroy()
end
updateLeaderboard()
print("Updated!")
wait(10)
end

1 comment
So you made this script right?