(i got another 2 script a main for key and one for effect and stun on StarterPlayerScript) Starterpack= main (script)< Function (remote event)< Script=
Enabled = true
ButtonDown = false
Combo = ""
script.Parent.OnServerEvent:connect(function(Player, Action, V1, V2)
local c = Player.Character
local function HitboxFirst(DMG)
local Region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2))
local RTable = workspace:FindPartsInRegion3(Region, nil, 20)
for i,v in pairs(RTable) do
if v.Parent:findFirstChild("Humanoid") and v.Parent:findFirstChild("Deb") == nil and v.Parent ~= c then
local Deb = Instance.new("BoolValue", v.Parent)
Deb.Name = "Deb"
game.Debris:AddItem(Deb,0.2)
local SL = Instance.new("BoolValue", v.Parent)
SL.Name = "FirstStun"
game.Debris:AddItem(SL,1)
local S = Instance.new("Sound", v)
S.SoundId = "rbxassetid://3932505023"
S.PlaybackSpeed = math.random(80,120)/100
S:Play()
local FX = Instance.new("Part", workspace.FX)
FX.Name = "CombatHit"
FX.CanCollide = false
FX.Anchored = true
FX.Material = "ForceField"
FX.Color = Color3.new(1,1,1)
FX.Size = Vector3.new(1,1,1)
local SM = Instance.new("SpecialMesh", FX)SM.MeshType = "Sphere"
SM.Scale = Vector3.new(0,0,0)
FX.CFrame = v.Parent.HumanoidRootPart.CFrame
if v.Parent:FindFirstChild("Blocking") then
v.Parent.Humanoid:TakeDamage(2.5)
elseif v.Parent:FindFirstChild("PerfectBlocking") then
v.Parent.Humanoid:TakeDamage(0.5)
else
v.Parent.Humanoid:TakeDamage(DMG)
end
end
end
end
if Action == "Release" then
ButtonDown = false
end
if Enabled == false then return end
if Action == "Combat" and "FirstStun" or "Combat" and "FinisherStun" or "Combat" and "VariationFinisherStun" then
Enabled = false
if V2 == "Left" then
Combo = Combo.."L"
elseif V2 == "Right" then
Combo = Combo.."R"
end
if Combo == "L" then
local Track = Instance.new("Animation")
Track.AnimationId = "rbxassetid://5551579655"
local Anim = c.Humanoid:LoadAnimation(Track)
Anim:Play()
wait(0.2)
HitboxFirst(5)
elseif Combo == "LL" then
local Track = Instance.new("Animation")
Track.AnimationId = "rbxassetid://5551754000"
local Anim = c.Humanoid:LoadAnimation(Track)
Anim:Play()
wait(0.1)
HitboxFirst(3)
elseif Combo == "LLL" then
local Track = Instance.new("Animation")
Track.AnimationId = "rbxassetid://5552075999"
local Anim = c.Humanoid:LoadAnimation(Track)
Anim:Play()
wait(0.3)
local Region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2))
local RTable = workspace:FindPartsInRegion3(Region, nil, 20)
for i,v in pairs(RTable) do
if v.Parent:findFirstChild("Humanoid") and v.Parent:findFirstChild("Deb") == nil and v.Parent ~= c then
local Deb = Instance.new("BoolValue", v.Parent)
Deb.Name = "Deb"
game.Debris:AddItem(Deb,0.2)
local SL = Instance.new("BoolValue", v.Parent)
SL.Name = "FinsherStun"
game.Debris:AddItem(SL,1,5)
local S = Instance.new("Sound", v)
S.SoundId = "rbxassetid://3932505023"
S.PlaybackSpeed = math.random(80,120)/100
S:Play()
local FX = Instance.new("Part", workspace.FX)
FX.Name = "CombatHit"
FX.CanCollide = false
FX.Anchored = true
FX.Material = "ForceField"
FX.Color = Color3.new(1,0,0)
FX.Size = Vector3.new(1,1,1)
local SM = Instance.new("SpecialMesh", FX)SM.MeshType = "Sphere"
SM.Scale = Vector3.new(0,0,0)
FX.CFrame = v.Parent.HumanoidRootPart.CFrame
if v.Parent:FindFirstChild("Blocking") then
v.Parent.Humanoid:TakeDamage(5.5)
local BV = Instance.new("BodyVelocity", v)
BV.maxForce = Vector3.new(25000,25000,25000)
BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*20
game.Debris:AddItem(BV,0.5)
BV.Velocity = BV.Velocity + Vector3.new(0,5,0)
elseif v.Parent:FindFirstChild("PerfectBlocking") then
v.Parent.Humanoid:TakeDamage(2)
local BV = Instance.new("BodyVelocity", v)
BV.maxForce = Vector3.new(25000,25000,25000)
BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*10
game.Debris:AddItem(BV,0.5)
BV.Velocity = BV.Velocity + Vector3.new(0,0,0)
else
v.Parent.Humanoid:TakeDamage(15)
local BV = Instance.new("BodyVelocity", v)
BV.maxForce = Vector3.new(25000,25000,25000)
BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*40
game.Debris:AddItem(BV,0.5)
BV.Velocity = BV.Velocity + Vector3.new(0,15,0)
end
end
end
elseif Combo == "LLR" then
local Track = Instance.new("Animation")
Track.AnimationId = "rbxassetid://5558187672"
local Anim = c.Humanoid:LoadAnimation(Track)
Anim:Play()
wait(0.3)
local Region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2))
local RTable = workspace:FindPartsInRegion3(Region, nil, 20)
for i,v in pairs(RTable) do
if v.Parent:findFirstChild("Humanoid") and v.Parent:findFirstChild("Deb") == nil and v.Parent ~= c then
local Deb = Instance.new("BoolValue", v.Parent)
Deb.Name = "Deb"
game.Debris:AddItem(Deb,0.2)
local SL = Instance.new("BoolValue", v.Parent)
SL.Name = "VariationFinisherStun"
game.Debris:AddItem(SL,1)
local S = Instance.new("Sound", v)
S.SoundId = "rbxassetid://3932505023"
S.PlaybackSpeed = math.random(80,120)/100
S:Play()
local FX = Instance.new("Part", workspace.FX)
FX.Name = "CombatHit"
FX.CanCollide = false
FX.Anchored = true
FX.Material = "ForceField"
FX.Color = Color3.new(1,0,0)
FX.Size = Vector3.new(1,1,1)
local SM = Instance.new("SpecialMesh", FX)SM.MeshType = "Sphere"
SM.Scale = Vector3.new(0,0,0)
FX.CFrame = v.Parent.HumanoidRootPart.CFrame
if v.Parent:FindFirstChild("Blocking") then
v.Parent.Humanoid:TakeDamage(5.5)
local BV = Instance.new("BodyVelocity", v)
BV.maxForce = Vector3.new(25000,25000,25000)
BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*30
game.Debris:AddItem(BV,0.5)
elseif v.Parent:FindFirstChild("PerfectBlocking") then
v.Parent.Humanoid:TakeDamage(2)
local BV = Instance.new("BodyVelocity", v)
BV.maxForce = Vector3.new(25000,25000,25000)
BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*15
game.Debris:AddItem(BV,0.5)
else
v.Parent.Humanoid:TakeDamage(15)
local BV = Instance.new("BodyVelocity", v)
BV.maxForce = Vector3.new(25000,25000,25000)
BV.Velocity = c.HumanoidRootPart.CFrame.lookVector*60
game.Debris:AddItem(BV,0.5)
end
end
end
else
Combo = ""
end
spawn(function()
local OldCombo = Combo
wait(1.25)
if Combo == OldCombo then
Combo = ""
end
end)
wait(0.31)
Enabled = true
elseif Action == "Block" then
local Track = Instance.new("Animation")
Track.AnimationId = "rbxassetid://5578449928"
local Anim = c.Humanoid:LoadAnimation(Track)
Anim:Play()
Enabled = false
ButtonDown = true
local B = Instance.new("BoolValue", c)
B.Name = "PerfectBlocking"
local FX = Instance.new("Part", workspace.FX)
FX.Name = "CombatHit"
FX.CanCollide = false
FX.Anchored = true
FX.Material = "ForceField"
FX.Color = Color3.new(0,0,1)
FX.Size = Vector3.new(1,1,1)
local SM = Instance.new("SpecialMesh", FX)SM.MeshType = "Sphere"
SM.Scale = Vector3.new(0,0,0)
FX.CFrame = c.HumanoidRootPart.CFrame
spawn(function()
wait(0.5)
B.Name = "Blocking"
wait(5)
Enabled = true
end)
while ButtonDown == true do
wait(3)
end
game.Debris:AddItem(B,0)
end
end)

2 comments
the variable V1 is nill
The script is too long, can u just include the error part?