I tried putting a script into ServerScriptService to determine when a player dies, but it dowsnt work! ~~~~~~~~~~~~~~~~~
local plrs = game:GetService("Players")
local plr = plrs.LocalPlayer
local char = plr.Character or plr.Character:Wait()
char.Humanoid.Died:Connect(function() game:GetService("Chat"):Chat(workspace.Radio, plr.Name "Has Died", Enum.ChatColor.Red) end)

1 comment
Thank you so much! Highly appreciated.