I'm building a zombie game, and I've been having some trouble with the gun script. I would like for the ray to go straight through the gun and players.
I have a gun with a handle and an invisible tip.
this is in a local script inside the tool:
local Debris = game:GetService("Debris")
local LaserGun = script.Parent
local Tip = LaserGun.Tip
local Player = game.Players.LocalPlayer
local Character = Player.Character
local GunDamage = 30
LaserGun.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
local Laser = Ray.new(Tip.CFrame.p, (Mouse.Hit.p - Tip.CFrame.p).unit * 300)
local HitPart, HitPosition = game.Workspace:FindPartOnRay(Laser, Character, false, true)
local LaserBeam = Instance.new("Part", game.Workspace)
LaserBeam.BrickColor = BrickColor.new("New Yeller")
LaserBeam.FormFactor = "Custom"
LaserBeam.Material = "Neon"
LaserBeam.Transparency = 0.25
LaserBeam.Anchored = true
LaserBeam.CanCollide = false
local LaserDistance = (Tip.CFrame.p - HitPosition).Magnitude
LaserBeam.Size = Vector3.new(0.1, 0.1, LaserDistance)
LaserBeam.CFrame = CFrame.new(Tip.CFrame.p, HitPosition) * CFrame.new(0, 0, -LaserDistance/2)
Debris:AddItem(LaserBeam, 0.1)
if HitPart then
local HitHumanoid = HitPart.Parent:FindFirstChild("Zombie")
if not HitHumanoid then
HitHumanoid = HitPart.Parent.Parent:FindFirstChild("Zombie")
end
if HitPart.Parent == Player or LaserGun then
end
if HitHumanoid then
HitHumanoid:TakeDamage(GunDamage)
end
end
end)
end)

10 comments
Raycast filter types exist.
Where did you get the script?
Could you please clarify this question? See https://idownvotedbecau.se/UnclearQuestion
I was wondering how to make a table to filter what parts the ray can hit
Also see https://idownvotedbecau.se/NoAttempt
I'm sorry if I worded it wrong, but I couldn't understand how to create a table to filter what parts a ray can hit
Where did you get the script? Can you do research on google before asking? Did you go on the Developer Hub or other resources
theres this one thing called getraywithwhitelist or soemthing i rly cant remembre
Which just so happens to be deprecated
TTChaos I've been trying to solve this issue for days and I don't usually work with rays, of course I've been on all the resources I can find