i am trying to make a script witch would shake your screen with the music but the script works only for one song.
local RunService = game:GetService("RunService")
local Music = workspace.Sounds.Music
local Music1 = workspace.Sounds.Music1
local Music2 = workspace.Sounds.Music2
local Music3 = workspace.Sounds.Music3
local Music4 = workspace.Sounds.Music4
local Music5 = workspace.Sounds.Music5
local Music6 = workspace.Sounds.Music6
local Music7 = workspace.Sounds.Music7
local CurrentCamera = workspace.CurrentCamera
local ScreenShakeSettings = {
CameraMinFOV = 40,
CameraMaxFOV = 50,
CameraMaxVolume = 1200
}
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music1.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music2.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music3.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music4.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music5.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music6.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
game:GetService("RunService").RenderStepped:connect(function()
local CurrentLoudness = Music7.PlaybackLoudness
local FOV = ScreenShakeSettings.CameraMinFOV + (ScreenShakeSettings.CameraMaxFOV - ScreenShakeSettings.CameraMinFOV) * (CurrentLoudness / ScreenShakeSettings.CameraMaxVolume)
if FOV > 0 and FOV < 130 then
CurrentCamera.FieldOfView = FOV
end
end)
