✓ Accepted answer
#Motor6D's
What is a Motor6D?
They are essential for building blocks of the Character, they have a C0, and a C1, Coordinate 0, and Coordinate 1.
We can rotate these, meaning we can rotate the players body parts without any animation.
Programming
It's simple if you already know about CFrame's but I'll show the code, I'll use the neck as an example.
Just insert a Local Script in StarterCharacterScripts.
local Character = script.Parent
local Neck = Character:WaitForChild("Head").Neck
local C0 = Neck.C0
local C1 = Neck.C1
if C0 and C1 then
C0.CFrame = C0.CFrame * CFrame.Angles(0, math.rad(45), 0)
end
#Conclusion
I hope you learned a bit about Motor6D's, i don't use them that much, but they're good to know about. : - )
If there are any questions please comment, i would be glad to respond and answer.