local Run = game:GetService("RunService")
local cframe = game.Workspace.AvatarEditing.CircleUnderAv.Avatar.PrimaryPart.CFrame -- Current CFrame
Run.RenderStepped:Connect(function()
game.Workspace.AvatarEditing.CircleUnderAv.Avatar:SetPrimaryPartCFrame(cframe * CFrame.Angles(0, math.rad(10), 0))
end)
it only rotates it once. How can i make it so it keep rotating the model over and over?

2 comments
so how can i fix it for it to keep rotating?
get rid of the variable and replace it with model.PrimaryPart.CFrame or do as the answer said below and constantly update the cframe variable