Hi! I'm pretty new to scripting and I'm wondering what's wrong with my script and why it removes all the parts instead of all the parts apart from the colour selected. (hope that makes sense)
Here's my script:
while #game.Players:GetPlayers() < 1 do
-- S E I
for i = 1, 10, 1 do
while #game.Players:GetPlayers() < 1 do
local colours = {"Red","Orange", "Yellow", "Green", "Dark Blue", "Light Blue", "Pink", "Purple"}
local randomColour = math.random(1,8)
local Parts = game.Workspace.GameParts:GetChildren()
print("Get ready!")
wait(5)
print ("Selecting safe part...")
wait(2)
local chosenColour = (colours[randomColour])
print(colours[randomColour])
for _, v in pairs(Parts) do
if v:IsA("Part") and v.Name == chosenColour then
v.Parent = game.Workspace.GameParts.safeParts
print("Part moved")
elseif v:IsA("Part") then
print("Removing parts.")
v.Transparancy = 1
v.CanCollide = false
end
end
wait(5)
print("Parts removed.")
wait(4)
--Making the parts visible + can collide
for i,v in pairs(workspace.GameParts.unsafeParts:GetChildren()) do
v.Transparency = 0
v.CanCollide = true
end
colours[randomColour].Parent = game.Workspace.GameParts.unsafeParts
end
print("Game Over! A new round will be starting soon.")
end
end

1 comment
I'll check it out